import pygame

class MyPlane(pygame.sprite.Sprite):
    def __init__(self,bg_size):
        pygame.sprite.Sprite.__init__(self)

        self.image1 = pygame.image.load("images/hero1.png").convert_alpha()
        self.image2 = pygame.image.load("images/hero2.png").convert_alpha()
        self.destroy_images = []
        self.destroy_images.extend([pygame.image.load("images/hero_blowup_n1.png").convert_alpha(), \
                                    pygame.image.load("images/hero_blowup_n2.png").convert_alpha(), \
                                    pygame.image.load("images/hero_blowup_n3.png").convert_alpha()])
        self.rect= self.image1.get_rect()
        self.width,self.height = bg_size[0],bg_size[1]
        self.rect.left,self.rect.top = ((self.width-self.rect.width)//2,self.height-self.rect.height-60)
        self.speed = 10
        self.active = True


    def moveUp(self):
        if self.rect.top> 0:
            self.rect.top -= self.speed
        else:
            self.rect.top = 0
    def moveDown(self):
        if self.rect.bottom<self.height-60:
            self.rect.top += self.speed
        else:
            self.rect.bottom = self.height-60
    def moveLeft(self):
        if self.rect.left> 0:
            self.rect.left -= self.speed
        else:
            self.rect.left = 0
    def moveRight(self):
        if self.rect.right<self.width:
            self.rect.left += self.speed
        else:
            self.rect.right = self.width

    def reset(self):
        self.rect.left, self.rect.top = ((self.width - self.rect.width) // 2, self.height - self.rect.height - 60)
        self.active = True




